Table of Contents

Settings

Beginner

Game Studio's settings can be customized by going to Edit > Settings.

Environment

Setting Description
Graphics API (Game Studio only) The Graphics API used by the editor. Takes effect after a restart.

External tools

This category contains settings related to external applications used by Game Studio.

Setting Description
Default IDE The code editor that should be opened when pressing the open solution button.
Default text editor Default application for editing text files.
Shader editor Default application for editing shader files.

Interface

This category contains settings related to the editor interface and toggles for hidden dialogues.

Setting Description
Ask before deleting assets When enabled, Game Studio will ask you to confirm before deleting a file.
Ask before reloading assemblies When enabled, Game Studio will ask you if you want to reload assemblies when the code is changed.
Ask before saving new scripts When enabled, Game Studio will ask you before saving a newly created script.
Automatically reload assemblies When enabled, Game Studio will automatically attempt to reload assemblies when it detects a change.
Automatically reload last session at startup When enabled, Game Studio will automatically open the previously closed project at startup.
Default session to load Path to the solution file to open automatically when Game Studio is started.
Language The display language of Game Studio.
Reset Game Studio layout This button will reset the panel layout.

Remote

This category contains settings for building games for remote machines running different operating systems.

Scene editor

Settings Description
Ask before deleting entities When enabled, Game Studio will ask you to confirm before deleting an entity in the Scene editor.

Key bindings

This category allows you to change the keybinds used in the Scene editor.

Viewport settings

Setting Description
Default snap angle for rotation The default snap angle for rotation used when opening a project for the first time.
Default snap distance for translation The default snap distance for translation used when opening a project for the first time.
Default snap factor for scale The default snap factor for scale used when opening a project for the first time.
Display direction names instead of XYZ components When enabled, the direction cube in the top right corner of the Viewport will display direction names (Up, Forward, etc.) instead of X, Y and Z.
Use linear movement for the rotation gizmo When enabled, rotating an entity along an axis using the rotation gizmo will be controlled by the distance of the mouse from it's initial position. The default behaviour for this is to use the angle between the mouse and the entity.

Script editor

This category contains settings for the built-in script editor.

Setting Description
Font size The font size of the code.

Themes

Setting Description
Theme Name Theme used by the editor.

For more information about the available themes, visit Themes.

Tools

Setting Description
Use effect compiler server for mobile platforms When enabled, Game Studio will use the Stride effect compiler server.