Table of Contents

Viewport

Beginner Level designer

The Viewport displays a 3D or 2D preview of a scene, without running the game. It allows you to look at the environment from different angles and change the transform of entities in an intuitive and visual way.

There are many ways of controlling the Viewport camera. Each has its own use-cases, so it's a good idea to familiarize yourself with all of them.

Keys Description
Right mouse button Pan the camera
Scroll Zoom
F Focus on an object
Alt + Left mouse button Orbit around a focused object
Middle + Left mouse button Walk

You can also move the camera around similarly to a video game, by holding down the Right mouse button and pressing additional keys:

Keys Description
W/A/S/D or arrow keys Move forwards/left/backwards/right
Q/E Move down/up
Shift Increase speed
Tip

All Viewport keybinds can be changed in the settings.

You can change the camera speed in the 🎥 menu.

You can find the camera menu on the right side of the top toolbar

Move, rotate and skale entities

The Viewport allows you to switch between 3 different transformation modes, that can be used to move, rotate and scale an entity.

Shortcut Gizmo Description
W Translation gizmo Allows you to change an entity's position in an axis or plane.
E Rotation gizmo Allows you to change an entity's rotation in an axis.
R Scale gizmo Allows you to change an entity's scale in one, two or three axes.

You can also switch between these gizmo modes by pressing Space.

Tip

These shortcuts can be changed in the settings.

Gizmo coordinate system

The coordinate system determines the direction of axes for the gizmos. It can be changed in the toolbar:

Coordinate system Description
🌐 World Matches the world's coordinates. All axes are the same for every entity.
📦 Local Axes are oriented in the same direction as the selected entity.
👁️ Camera Axes are oriented in the same direction as the camera.

Snap to grid

When moving entities, you can snap them to a grid for better precision.

Snap can be enabled by pressing the icon next to the transformation gizmos.

Note

The icon changes based on the selected gizmo.

Keep in mind these additional keyboard shortcuts:

Shortcut Description
Shift Temporarily toggles snap when held down.
N Snaps the object to the grid.

Duplicating entities

You can easily create a duplicate of an entity in the Viewport by moving it using the translation gizmo while holding down Ctrl.

Warning

You have to hold Ctrl first before using your mouse for this to work.

Miscalenious features

  • Toggle material selection (togglable in the toolbar) - allows you to select a material asset by clicking on it on a selected model.
  • Show or hide selection mask (togglable in the toolbar) - when enabled, the selection wireframe will fade out a few seconds after selecting an entity.