Viewport
Beginner Level designer
The Viewport displays a 3D or 2D preview of a scene, without running the game. It allows you to look at the environment from different angles and change the transform of entities in an intuitive and visual way.

Navigating the world
There are many ways of controlling the Viewport camera. Each has its own use-cases, so it's a good idea to familiarize yourself with all of them.
| Keys | Description | |
|---|---|---|
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Right mouse button |
Pan the camera |
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Scroll |
Zoom |
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F |
Focus on an object |
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Alt + Left mouse button |
Orbit around a focused object |
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Middle + Left mouse button |
Walk |
You can also move the camera around similarly to a video game, by holding down the Right mouse button and pressing additional keys:
| Keys | Description |
|---|---|
W/A/S/D or arrow keys |
Move forwards/left/backwards/right |
Q/E |
Move down/up |
Shift |
Increase speed |
Tip
All Viewport keybinds can be changed in the settings.
You can change the camera speed in the 🎥 menu.

Move, rotate and skale entities
The Viewport allows you to switch between 3 different transformation modes, that can be used to move, rotate and scale an entity.
| Shortcut | Gizmo | Description | |
|---|---|---|---|
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W |
Translation gizmo | Allows you to change an entity's position in an axis or plane. |
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E |
Rotation gizmo | Allows you to change an entity's rotation in an axis. |
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R |
Scale gizmo | Allows you to change an entity's scale in one, two or three axes. |
You can also switch between these gizmo modes by pressing Space.
Tip
These shortcuts can be changed in the settings.
Gizmo coordinate system
The coordinate system determines the direction of axes for the gizmos. It can be changed in the toolbar:

| Coordinate system | Description | |
|---|---|---|
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🌐 World | Matches the world's coordinates. All axes are the same for every entity. |
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📦 Local | Axes are oriented in the same direction as the selected entity. |
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👁️ Camera | Axes are oriented in the same direction as the camera. |
Snap to grid
When moving entities, you can snap them to a grid for better precision.

Snap can be enabled by pressing the icon next to the transformation gizmos.

Note
The icon changes based on the selected gizmo.
Keep in mind these additional keyboard shortcuts:
| Shortcut | Description |
|---|---|
Shift |
Temporarily toggles snap when held down. |
N |
Snaps the object to the grid. |
Duplicating entities
You can easily create a duplicate of an entity in the Viewport by moving it using the translation gizmo while holding down Ctrl.

Warning
You have to hold Ctrl first before using your mouse for this to work.
Miscalenious features
- Toggle material selection (togglable in the toolbar) - allows you to select a material asset by clicking on it on a selected model.
- Show or hide selection mask (togglable in the toolbar) - when enabled, the selection wireframe will fade out a few seconds after selecting an entity.










